Skip: Difference between revisions

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Skip textures are applied to the surfaces on brushes with [[Hint]] textures that should not be used to break up [[visleafs]] (or leafs in short). Usually, a brush used for hinting has a hint texture on one or two surfaces and skip textures on the rest. Skip textures do nothing more than make the tools skip the brushsides they are applied to. For the usage of hints, see the [[hint brush]] section.
Skip textures are applied to the surfaces on brushes with [[Hint]] textures that should not be used to break up [[visleafs]] (or leafs in short). Usually, a brush used for hinting has a hint texture on one or two surfaces and skip textures on the rest. Skip textures do nothing more than make the tools skip the brushsides they are applied to. For the usage of hints, see the [[hint brush]] section.


Enveloping a group of precisely placed objects, inside a normal brush on par with a larger grid size, and then selecting these components together with the brush, will help preserve the exact grid positions of the components when the group is moved according to the gridsize of the enveloping brush. As this brush is merely a tool for the design phase, covering the enveloping brush in Skip textures will prevent this brush from being compiled into the map (and leaving traces of itself in-game). (For deatiled instructions, see the [[Prefab#The Skip tool texture|prefab]] article.)
Enveloping a group of precisely placed objects, inside a normal brush on par with a larger grid size, and then selecting these components together with the brush, will help preserve the exact grid positions of the components when the group is moved according to the gridsize of the enveloping brush. As this brush is merely a tool for the design phase, covering the enveloping brush in Skip textures will prevent this brush from being compiled into the map (and leaving traces of itself in-game). (For detailed instructions, see the [[Prefab#The Skip tool texture|prefab]] article.)


{{warning|Texturing a brush entity with this texture will remove components of it from the map, which not only may result in compile errors like "bmodel 36 has no head node" but may also crash the game engine on load.}}
{{warning|Texturing a brush entity with this texture will remove components of it from the map, which not only may result in compile errors like "bmodel 36 has no head node" but may also crash the game engine on load.}}


[[Category: Glossary]] [[Category: Level Design]]
[[Category: Glossary]] [[Category: Level Design]]

Revision as of 02:37, 24 February 2011

Skip is a tool texture that tells the compiler to completely skip the brush face which is textured with it.

Skip textures are applied to the surfaces on brushes with Hint textures that should not be used to break up visleafs (or leafs in short). Usually, a brush used for hinting has a hint texture on one or two surfaces and skip textures on the rest. Skip textures do nothing more than make the tools skip the brushsides they are applied to. For the usage of hints, see the hint brush section.

Enveloping a group of precisely placed objects, inside a normal brush on par with a larger grid size, and then selecting these components together with the brush, will help preserve the exact grid positions of the components when the group is moved according to the gridsize of the enveloping brush. As this brush is merely a tool for the design phase, covering the enveloping brush in Skip textures will prevent this brush from being compiled into the map (and leaving traces of itself in-game). (For detailed instructions, see the prefab article.)

Warning.pngWarning:Texturing a brush entity with this texture will remove components of it from the map, which not only may result in compile errors like "bmodel 36 has no head node" but may also crash the game engine on load.