Talk:Npc manhack: Difference between revisions
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(I think sk_manhack_v2 should be listed.) |
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sk_manhack_v2 doesn't seem to be used in the code --[[User:Dutchmega|dutchmega]] 12:44, 30 Sep 2006 (PDT) | sk_manhack_v2 doesn't seem to be used in the code --[[User:Dutchmega|dutchmega]] 12:44, 30 Sep 2006 (PDT) | ||
:I think it should still be listed, so readers will know that it's not used, so they don't have to worry about it. --[[User:Andreasen|Andreasen]] 02:48, 2 Oct 2006 (PDT) | :I think it should still be listed, so readers will know that it's not used, so they don't have to worry about it. --[[User:Andreasen|Andreasen]] 02:48, 2 Oct 2006 (PDT) | ||
It seems like while you are in "notarget" mode and that you grab a manhack, the other manhacks around will try to hurt you, if you release the grabbed manhack, the others will stop chasing you. -- Maybe danger sounds are for something? |
Revision as of 14:39, 21 February 2011
I'm not sure, but the Combine soldiers seems to refer to them as "viscerators", so "manhacks" might just be a rebel nickname for them. I'm not sure though. "Viscerators" might refer to something else. --Andreasen 20:08, 16 Apr 2006 (PDT)
sk_manhack_v2 doesn't seem to be used in the code --dutchmega 12:44, 30 Sep 2006 (PDT)
- I think it should still be listed, so readers will know that it's not used, so they don't have to worry about it. --Andreasen 02:48, 2 Oct 2006 (PDT)
It seems like while you are in "notarget" mode and that you grab a manhack, the other manhacks around will try to hurt you, if you release the grabbed manhack, the others will stop chasing you. -- Maybe danger sounds are for something?