Creating a Waterfall Material: Difference between revisions

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(centered final product image)
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== The bump map ==
== The bump map ==
For a waterfall you need a Normalmap which Refracts the light so that the things behind it gets distorted. I used [[The_GIMP]] for this Tutorial.
A waterfall requires a [[Normalmap]]. This tutorial will teach you how to create the said normalmap, then scroll it on it's surface to give the illusion of moving, refracting water.. For this tutorial you can use an image editing program of your choice.
[[Image:Solid_noise(15%2C16%2C1_2).png|thumb|The 'solid noise' image]][[Image:Solid_noise_n(15%2C16%2C1_2).png|thumb|The 'Normalmap' image]]
[[Image:Solid_noise(15%2C16%2C1_2).png|thumb|The 'solid noise' image]][[Image:Solid_noise_n(15%2C16%2C1_2).png|thumb|The 'Normalmap' image]]
#Make a new Image with a maximum size of 1024x1024, I used a size of 512x512 pixels.
#Make a new Image with a maximum size of 1024x1024, I used a size of 512x512 pixels.

Revision as of 12:07, 4 February 2011

This is a Tutorial to create a Waterfall material. It will scroll downward and refract the image behind it.

The bump map

A waterfall requires a Normalmap. This tutorial will teach you how to create the said normalmap, then scroll it on it's surface to give the illusion of moving, refracting water.. For this tutorial you can use an image editing program of your choice.

The 'solid noise' image
The 'Normalmap' image
  1. Make a new Image with a maximum size of 1024x1024, I used a size of 512x512 pixels.
  2. We create now a solid Noise so you go to Filters → Render → Clouds → Solid noise. Set:
    • x to 16.0(the highest possible)
    • y to between 1.0 and 3.0
    • Detail to 15(highest possible)
    • Finally, you must check the Tileable box to make it seamless.
  3. Save your file as TGA and open it with VTFEdit.
  4. Check the texture config dialogue's Generate Normal map box and set:
    • Filter to 4 Sample
    • Height Source to Average RGB
    • Scale to 9.0
    • Normal Format and Alpha Format to RGBA8888.
  5. Save this bump map in a folder like "nature/" in your mod materials folder or game materials folder and give it a name like "waterfall_n.vtf".

The Material

Note.pngNote:In VTFEdit, you need to check the image flags; it could prevent your image from working.

The basic Material

At first you have to create a material file(vmt) and name it something like waterfall.vmt.

Side Note: Vmt files need to have the same name as the texture you created. I named all of my files the same name: "waterfall.vtf", "waterfall.vmt", "waterfall_n.vtf".


In the material file you should use the Refract shader:

Refract
{
}


Side Note: Since we are using "refract" not "lightmappedgeneric" we don't need a $basetexture for this vmt file (or shader).


That is now the base of our Material. Now we add the Normalmap with $normalmap and the path to it like "nature/waterfall_n".

For the right refraction amount we add $refractamount with a value between 0 and 1 like 0.08.

Refract
{
	$normalmap nature/waterfall_n
 	$refractamount .08
}

See Refract for more commands you'll want to use.

Scroll animation

When you use your material in a map you should see that the refraction looks frozen, so you must add a "Scrolling" effect.

We can do this with an animated texture, or for the easier way we can add the TextureScroll material proxy:

Proxies
{
	TextureScroll
	{
		texturescrollvar $bumpTransform
		texturescrollrate 1.3
		texturescrollangle 270.00
	}
}


So now the whole vmt should look like this

Refract
{
	$normalmap nature/waterfall_n
	$refractamount .08
	Proxies
	{
		TextureScroll
		{
			texturescrollvar $bumpTransform
			texturescrollrate 1.3
			texturescrollangle 270.00
		}
	}
}
Icon-Bug.pngBug:If your image looks like [1] then it has the possibility of not working.  [todo tested in ?]
Todo: What if it does look like the image above? How would one fix it?

Final Product

Download a sample of the finished texture. http://s3g.brainnerd.com/forum/index.php/topic,142.0.html
You can also download a sample map that uses the textures from the same site.

Image of waterfall.
Waterfall texture sample.
Image of waterfall.
Another waterfall texture sample.