Aftershock: Difference between revisions
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(Created page with ''''<code>Aftershock</code>''' {{EP2 add}} draws refraction that is usually animated, and draws "fog" (which defines the model's per pixel opacity) that is level with the ground a…') |
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'''<code>Aftershock</code>''' {{EP2 add}} draws | '''<code>Aftershock</code>''' {{EP2 add}} | ||
This shader draws animated and scrolling refraction. It is able to smoothly fade out with alpha blending depending on its distance to the ground (per vertex; calculated with the [[Material|material]] parameters <code>$GroundMin</code> and <code>$GroundMax</code>) and the dot product of the per vertex geometry normal and world view vector (scaled by <code>$SilhouetteThickness</code>). Furthermore this shader does solely support the vertexformat that [[model|studiomodels]] use. | |||
== Shader specific parameters == | |||
; <code>$refractamount</code> | |||
; <code>$bluramount</code> | |||
: Used to tweak the refraction effect. | |||
; <code>$SilhouetteColor</code> | |||
; | |||
; <code>$SilhouetteThickness</code> | ; <code>$SilhouetteThickness</code> | ||
: | : Scales the generic fade amount along the models edge. | ||
; <code>$GroundMin</code> | ; <code>$GroundMin</code> | ||
; <code>$GroundMax</code> | ; <code>$GroundMax</code> | ||
: | : Both describe an interval used to fade out the shader. Supposedly requires a custom [[material_proxies|material proxy]] to work. | ||
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*<code>[[$normalmap]]</code> | *<code>[[$normalmap]]</code> | ||
*<code>[[$ | *<code>[[$colortint]]</code> | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] | ||
[[Category:Stubs]] | [[Category:Stubs]] |
Revision as of 05:53, 2 February 2011
Aftershock
Template:EP2 add
This shader draws animated and scrolling refraction. It is able to smoothly fade out with alpha blending depending on its distance to the ground (per vertex; calculated with the material parameters $GroundMin
and $GroundMax
) and the dot product of the per vertex geometry normal and world view vector (scaled by $SilhouetteThickness
). Furthermore this shader does solely support the vertexformat that studiomodels use.
Shader specific parameters
$refractamount
$bluramount
- Used to tweak the refraction effect.
$SilhouetteColor
$SilhouetteThickness
- Scales the generic fade amount along the models edge.
$GroundMin
$GroundMax
- Both describe an interval used to fade out the shader. Supposedly requires a custom material proxy to work.