Npc viewcone: Difference between revisions

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(Created page with 'thumb|The npc_viewcone of this [[npc_zombie makes it clear that the player is currently outside its viewcone.]] A console co…')
 
(It doesn't actually display a viewcone.)
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[[Image:npc_viewcone.png|thumb|The npc_viewcone of this [[npc_zombie]] makes it clear that the player is currently outside its [[viewcone]].]]
[[Image:npc_viewcone.png|thumb|The npc_viewcone of this [[npc_zombie]] makes it clear that the player is currently outside its [[viewcone]].]]


A [[Developer Console|console]] command that will display [[viewcone]]s of [[NPC]]s.
A [[Developer Console|console]] command that will display [[NPC FOV|NPC fields of view]].
Two big red arrows indicate the boundaries of the viewcone, while a thinner yellow arrow indicates where the NPC is looking.
Two big red arrows will indicate the boundaries of the FOV (the horizontal boundaries of its [[viewcone]]), while a thinner yellow arrow indicates its [[Angle]] (where the NPC is facing).


This command takes an <npc_targetname> or an <npc_classname> as its argument. If no argument is specified it picks the NPC that the player is looking at (the crosshair [[!picker]]).
This command takes an <npc_targetname> or an <npc_classname> as its argument. If no argument is specified, it picks the NPC that the player is looking at (through the crosshair [[!picker]]).


{{note|This command does not indicate how ''far'' the NPC can see.}}
{{note|Despite its name, this command does not actually portray a viewcone, most importantly because it doesn't indicate how ''far'' the NPC can see.}}


{{-dev}}
{{-dev}}

Revision as of 15:27, 1 February 2011

The npc_viewcone of this npc_zombie makes it clear that the player is currently outside its viewcone.

A console command that will display NPC fields of view. Two big red arrows will indicate the boundaries of the FOV (the horizontal boundaries of its viewcone), while a thinner yellow arrow indicates its Angle (where the NPC is facing).

This command takes an <npc_targetname> or an <npc_classname> as its argument. If no argument is specified, it picks the NPC that the player is looking at (through the crosshair !picker).

Note.pngNote:Despite its name, this command does not actually portray a viewcone, most importantly because it doesn't indicate how far the NPC can see.

This Console command requires sv_cheats set to 1 and then developer set to 1.


See also