Ricochet Level Creation/Pad: Difference between revisions
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Note:There is no official exhaust color for dual-color pad.
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{{Back|Ricochet Level Creation}} | {{Back|Ricochet Level Creation}} | ||
[[Image:Ricochet pad.jpg|thumb|right|200px|Pad in Hammer]] | [[Image:Ricochet pad.jpg|thumb|right|200px|Pad in Hammer]] | ||
Pad is | Pad is a primary element of gameplay in [[Ricochet]]. Here you can how to create it. | ||
== Brush == | == Brush == |
Revision as of 17:13, 31 January 2011
File:Ricochet pad.jpg
Pad in Hammer
Pad is a primary element of gameplay in Ricochet. Here you can how to create it.
Brush
- Create a 256x256x16 cylinder brush with 20 faces.
- Paint faces with following textures. The textures are:
Color | Upside and downside | Sides |
---|---|---|
Blue | disc_blue1/2/3 | trim_blue1 |
Red | disc_red1/2/3 | trim_red1 |
Dual-color | disc_dual1 | Partially red, partially blue |
- Create info_target above pad at its center for jumping to it.
Exhaust
On rc_arena there is exhaust under pads. Adding exhaust will make your map more realistic.

To make it, spawn 2 info_targets under the pad. Make first info_target stuck in the center of pad. Place second info_target 384" below the pad. Create env_beam in random place with following parameters:
Blue:
- Start entity = first info_target
- Ending entity = second info_target
- Render FX = Normal
- Brightness = 100
- Beam color = 0 120 255
- Radius = 256
- Life = 1
- Width of beam = 255
- Amount of noise = 20
- Sprite name = sprites/laserbeam.spr
- Texture Scroll Rate = 35
- Frames per 10 seconds = 0
- Starting frame = 0
- Strike again time = 1
- Damage = 0
Red:
- Start entity = first info_target
- Ending entity = second info_target
- Render FX = Normal
- Brightness = 100
- Beam color = 255 0 0
- Radius = 256
- Life = 1
- Width of beam = 255
- Amount of noise = 20
- Sprite name = sprites/laserbeam.spr
- Texture Scroll Rate = 35
- Frames per 10 seconds = 0
- Starting frame = 0
- Strike again time = 1
- Damage = 0
Checked flags:
- Start On
- Shade End
The pad is ready. Attach jump arrows to it.