Mat leafvis: Difference between revisions
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MossyBucket (talk | contribs) (Created page with 'A console variable that (when active) continuously outlines (in red) the visleaf that the player is currently in. ;mat_leafvis 0:Off ;mat_leafvis 1:On …') |
MossyBucket (talk | contribs) (Nice. It comes with ID reports as well.) |
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A [[Developer Console|console]] variable that (when active) | A [[Developer Console|console]] variable that (when active) provides updated information about the [[visleaf]] that the camera is currently in. The number of the leaf, area and cluster of the current leaf is reported in the [[console]], and its volume is outlined (in red). | ||
;mat_leafvis 0:Off | ;mat_leafvis 0:Off | ||
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* [[Optimization (level design)]] | * [[Optimization (level design)]] | ||
* [[visibility optimization]] | * [[visibility optimization]] | ||
* [[mat_wireframe]] | |||
[[Category:Console Variables]] | [[Category:Console Variables]] |
Revision as of 15:52, 31 January 2011
A console variable that (when active) provides updated information about the visleaf that the camera is currently in. The number of the leaf, area and cluster of the current leaf is reported in the console, and its volume is outlined (in red).
- mat_leafvis 0
- Off
- mat_leafvis 1
- On
This variable is a cheat.