Func clip vphysics: Difference between revisions
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Bug:"Start Disabled" will not work. It must be disabled by another entity. [todo tested in ?]
m (Seems to block things (stickies/pipes) in TF2 now?) |
m (bug report) |
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==Entity Description== | ==Entity Description== | ||
A [[Entity#Brush_entities|brush entity]] that is considered solid to [[VPhysics|vphysics]]; in layman's terms, an invisible wall. | A [[Entity#Brush_entities|brush entity]] that is considered solid to [[VPhysics|vphysics]]; in layman's terms, an invisible wall. | ||
{{bug|"Start Disabled" will not work. It must be disabled by another entity.}} | |||
==Availability== | ==Availability== |
Revision as of 22:23, 27 January 2011
Template:Wrongtitle Template:Base brush
Entity Description
A brush entity that is considered solid to vphysics; in layman's terms, an invisible wall.

Availability
Template:In game Template:Game-base In code it is represented by class CFuncVPhysicsClip, defined in bmodels.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- filtername
- <filterclass> Filter to use to see if activator collides with me. See filter_activator_name for more explanation.