Talk:Logic gate: Difference between revisions
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Hurricaaane (talk | contribs) m (moved Talk:Logic Portals to Talk:Logic gate: The article was transferred from ThinkingWithPortals wiki which contained more extravagant articles. This article didn't need to be transfered, however it can eventually still have for some use even) |
Hurricaaane (talk | contribs) (→Article transfered from ThinkingWithPortals: new section) |
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I just realized that it isn't necessary to use logic portals on the cube/player buttons. But it probably all depends on your style. --[[User:Nathaniel|Nathaniel]] 23:55, 27 September 2010 (UTC) | I just realized that it isn't necessary to use logic portals on the cube/player buttons. But it probably all depends on your style. --[[User:Nathaniel|Nathaniel]] 23:55, 27 September 2010 (UTC) | ||
:Not too difficult to do it with a math_counter. Each button adds 1 to the counter, OnHitMax opens the door, and either button closing closes the door. This gets much more complicated if you add other ways to open and close the door though. EDIT: I'm not reading this article carefully because it's a mess, but I'm pretty sure math_counters and logic_relays are a much simpler and better solution to the problem proposed at the beginning of the article. [[User:Thelonesoldier|Thelonesoldier]] 00:05, 28 September 2010 (UTC) | :Not too difficult to do it with a math_counter. Each button adds 1 to the counter, OnHitMax opens the door, and either button closing closes the door. This gets much more complicated if you add other ways to open and close the door though. EDIT: I'm not reading this article carefully because it's a mess, but I'm pretty sure math_counters and logic_relays are a much simpler and better solution to the problem proposed at the beginning of the article. [[User:Thelonesoldier|Thelonesoldier]] 00:05, 28 September 2010 (UTC) | ||
== Article transfered from ThinkingWithPortals == | |||
I'm the original author of the article in ThinkingWithPortals, and back then, the article was more of an extravagant article to experiment with stuff. I don't know why it has been transfered there as it is unencyclopedic (it shouldn't have been transfered at all), but well, I've just rephrased about everything to fit more.--<span style=" font-variant: small-caps;">[[User:Hurricaaane|Hurricaaane]] ([[User_talk:Hurricaaane|Talk]])</span> 13:17, 20 January 2011 (UTC) |
Revision as of 06:17, 20 January 2011
I just realized that it isn't necessary to use logic portals on the cube/player buttons. But it probably all depends on your style. --Nathaniel 23:55, 27 September 2010 (UTC)
- Not too difficult to do it with a math_counter. Each button adds 1 to the counter, OnHitMax opens the door, and either button closing closes the door. This gets much more complicated if you add other ways to open and close the door though. EDIT: I'm not reading this article carefully because it's a mess, but I'm pretty sure math_counters and logic_relays are a much simpler and better solution to the problem proposed at the beginning of the article. Thelonesoldier 00:05, 28 September 2010 (UTC)
Article transfered from ThinkingWithPortals
I'm the original author of the article in ThinkingWithPortals, and back then, the article was more of an extravagant article to experiment with stuff. I don't know why it has been transfered there as it is unencyclopedic (it shouldn't have been transfered at all), but well, I've just rephrased about everything to fit more.--Hurricaaane (Talk) 13:17, 20 January 2011 (UTC)