Talk:Creating a Portal Radio: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
I might be mistaken but I think you can use a regular prop_physics for the radio entity type. (I think prop_physics might use less ent data then prop_physics_override as well) --[[User:Wazanator|Wazanator]] 8:50, 14 October 2010 | I might be mistaken but I think you can use a regular prop_physics for the radio entity type. (I think prop_physics might use less ent data then prop_physics_override as well) --[[User:Wazanator|Wazanator]] 8:50, 14 October 2010 | ||
:Well maybe you should try the prop_physics entity type (in the Hammer Editor) and see what happens. --[[User:Nathaniel|Nathaniel]] 02:50, 20 October 2010 (UTC) | :Well maybe you should try the prop_physics entity type (in the Hammer Editor) and see what happens. --[[User:Nathaniel|Nathaniel]] 02:50, 20 October 2010 (UTC) | ||
EDIT: I realized that, by default, the radio is a <code>prop_dynamic</code> entity, which is why sometimes you can't move radios. --[[User:Nathaniel|Nathaniel]] 02:16, 19 January 2011 (UTC) |
Revision as of 19:16, 18 January 2011
I just made this page because the Portal Level Creation page is lacking radio tutorials. Please post any of your comments below. Thanks! --Nathaniel 21:07, 13 October 2010 (UTC)
I might be mistaken but I think you can use a regular prop_physics for the radio entity type. (I think prop_physics might use less ent data then prop_physics_override as well) --Wazanator 8:50, 14 October 2010
- Well maybe you should try the prop_physics entity type (in the Hammer Editor) and see what happens. --Nathaniel 02:50, 20 October 2010 (UTC)
EDIT: I realized that, by default, the radio is a prop_dynamic
entity, which is why sometimes you can't move radios. --Nathaniel 02:16, 19 January 2011 (UTC)