User:Hurricaaane: Difference between revisions
Hurricaaane (talk | contribs) mNo edit summary |
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__NOEDITSECTION__ | __NOEDITSECTION__ | ||
=...and computers= | |||
=... and Half-Life= | =... and Half-Life= | ||
[[Image:labtextsample1.jpg|thumb|Sample of high-res textures.]] | [[Image:labtextsample1.jpg|thumb|Sample of high-res textures.]] | ||
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[[Image:sc_hurricaaane2.jpg|thumb|Screen of sc_hurricaaane.]] | [[Image:sc_hurricaaane2.jpg|thumb|Screen of sc_hurricaaane.]] | ||
I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. | I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. | ||
I've started mapping around 2002. I'm | I've started mapping around 2002. I'm fund of [[Sven_Co-op|Sven Co-Op]] and Half-Life1&² singleplayer. | ||
==Abilities== | ==Abilities== | ||
I've learned how to manipulate Singleplayer/Co-Op entities. I can't make | I've learned how to manipulate Singleplayer/Co-Op entities. I can't make nice teamplay maps for mods like [[Counter-Strike]], HL²:CTF, or other. | ||
I can easily make use of Vertex tool. I never use Carve, or hollow. | I can easily make use of Vertex tool. I never use Carve, or hollow. | ||
I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. | I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. | ||
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I have and I had projects about mapping. Almost all of them are technical projects. | I have and I had projects about mapping. Almost all of them are technical projects. | ||
===Projects done=== | ===Projects done=== | ||
* Antitelefrag teleporter on Sven Co-Op | * Antitelefrag teleporter on [[Sven_Co-op|Sven Co-Op]] | ||
* Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op | * Flashbang trigger in the map Crazymaze made by DarthRod on [[Sven_Co-op|Sven Co-Op]] | ||
* Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op² | * Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for [[Sven_Co-op²|Sven Co-Op²]] | ||
===Projects going=== | ===Projects going=== | ||
* Studying [[HL²]] entities to be prepared to map on Sven Co-Op² | * Studying [[HL²]] entities to be prepared to map on [[Sven_Co-op²|Sven Co-Op²]] | ||
* Three-floor elevator with doors on [[Half-Life²]] | * Three-floor elevator with doors on [[Half-Life²]] | ||
===Uncompleted projects=== | ===Uncompleted projects=== | ||
* sc_hurricaaane | * sc_hurricaaane for [[Sven_Co-op|Sven Co-Op]] | ||
* Full high-resolution lab textures for [[Half-Life²]] | * Full high-resolution lab textures for [[Half-Life²]] | ||
= Other links = | = Other links = | ||
*[http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a page?] | *[http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit a page?] | ||
:I've put this link as a shortcut when I don't remember some editing functionnalities. |
Revision as of 10:07, 31 October 2005
...and computers
... and Half-Life
I'm an Half-Life1 and ² mapper, specialized in technical mapping, and entities manipulation. I've started mapping around 2002. I'm fund of Sven Co-Op and Half-Life1&² singleplayer.
Abilities
I've learned how to manipulate Singleplayer/Co-Op entities. I can't make nice teamplay maps for mods like Counter-Strike, HL²:CTF, or other. I can easily make use of Vertex tool. I never use Carve, or hollow. I've learned how to make textures, on Half-Life 1 and ². Sometimes, they're good, and sometimes, not. I don't have enough talent to make a good-looking map. Critics tells me that I can't handle well light atmosphere (poor light, not scaring, too bright...), and that there are not enough details in my maps (signs, objects, furniture, electrical installations, and other).
Projects
I have and I had projects about mapping. Almost all of them are technical projects.
Projects done
- Antitelefrag teleporter on Sven Co-Op
- Flashbang trigger in the map Crazymaze made by DarthRod on Sven Co-Op
- Chain-reaction Easter Egg for the map Crazymaze² by DarthRod planned for Sven Co-Op²
Projects going
- Studying HL² entities to be prepared to map on Sven Co-Op²
- Three-floor elevator with doors on Half-Life²
Uncompleted projects
- sc_hurricaaane for Sven Co-Op
- Full high-resolution lab textures for Half-Life²
Other links
- I've put this link as a shortcut when I don't remember some editing functionnalities.