Func nogrenades: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{wrongtitle|title=func_nogrenades}}
{{wrongtitle|title=func_nogrenades}}
{{Tf2 brush}}


==Entity Description==
==Entity Description==
The func_nogrenade entity will destroy any explosive that detonates inside it and nullify explosive damage.
The func_nogrenade entity will destroy any explosive that detonates inside it and nullifies explosive damage.
 
==Availability==
This brush-based [[entity]] is exclusive to [[Team_Fortress_2|Team Fortress 2]].


==Keyvalues==
==Keyvalues==
Line 36: Line 38:
:Disable this entity.  
:Disable this entity.  
:''This does not allow people to build in an active func_nobuild''
:''This does not allow people to build in an active func_nobuild''
* '''SetInactive'''
:(Disable) Allow players to build within the func_nobuild.
* '''SetActive'''
:(Enable) Disallow players from building within the func_nobuild.


==Outputs==
==Outputs==
*{{O Targetname}}
*{{O Targetname}}
[[Category:Team Fortress 2 Entities]]
[[Category:Team Fortress 2 Entities]]

Revision as of 18:17, 1 January 2011

Template:Wrongtitle

Entity Description

The func_nogrenade entity will destroy any explosive that detonates inside it and nullifies explosive damage.

Availability

This brush-based entity is exclusive to Team Fortress 2.

Keyvalues

Name

the targetname other entities refer this entity by

Start Disabled

Stay dormant until activated (probably with the Enable input).

TeamNum

The team's grenades this entity will effect.
Literal Value Description
0 Any
2 RED
3 BLU
Note- this entity will effect both teams, reguardless of this keyvalue.

Inputs

Enable

Enable this entity.
This does not keep people from building in an inactive func_nobuild
  • Disable
Disable this entity.
This does not allow people to build in an active func_nobuild

Outputs