Func nogrenades: Difference between revisions
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{{wrongtitle|title=func_nogrenades}} | {{wrongtitle|title=func_nogrenades}} | ||
==Entity Description== | ==Entity Description== | ||
The func_nogrenade entity will destroy any explosive that detonates inside it and | The func_nogrenade entity will destroy any explosive that detonates inside it and nullifies explosive damage. | ||
==Availability== | |||
This brush-based [[entity]] is exclusive to [[Team_Fortress_2|Team Fortress 2]]. | |||
==Keyvalues== | ==Keyvalues== | ||
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:Disable this entity. | :Disable this entity. | ||
:''This does not allow people to build in an active func_nobuild'' | :''This does not allow people to build in an active func_nobuild'' | ||
==Outputs== | ==Outputs== | ||
*{{O Targetname}} | *{{O Targetname}} | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 18:17, 1 January 2011
Entity Description
The func_nogrenade entity will destroy any explosive that detonates inside it and nullifies explosive damage.
Availability
This brush-based entity is exclusive to Team Fortress 2.
Keyvalues
Name
- the targetname other entities refer this entity by
Start Disabled
- Stay dormant until activated (probably with the Enable input).
TeamNum
- The team's grenades this entity will effect.
Literal Value Description 0 Any 2 RED 3 BLU
- Note- this entity will effect both teams, reguardless of this keyvalue.
Inputs
Enable
- Enable this entity.
- This does not keep people from building in an inactive func_nobuild
- Disable
- Disable this entity.
- This does not allow people to build in an active func_nobuild