Talk:Box dropper: Difference between revisions

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::::Yup, and my complaint, is that this tut is fantastic, great work.--[[User:MrTwoVideoCards|Gear]] 15:06, 20 Nov 2007 (PST)
::::Yup, and my complaint, is that this tut is fantastic, great work.--[[User:MrTwoVideoCards|Gear]] 15:06, 20 Nov 2007 (PST)
:::::Thanks, I'm almost getting good at this :) --[[User:Baliame|Baliame]] 10:17, 22 Nov 2007 (PST)
:::::Thanks, I'm almost getting good at this :) --[[User:Baliame|Baliame]] 10:17, 22 Nov 2007 (PST)
::I don't think there's much wrong with carving a brush that's divisible by it's ''carve-to-be'', and if it's positioned correctly. For example, you can safely carve a 384x256x16 brush using a 128x128x16 brush. The only time I noticed carving can be a pain is when you're trying to carve using odd brush shapes. But as [[User:Baliame|Baliame]] stated, it's going to end up as a func_detail anyway. Good tutorial, I was getting tired of copy and pasting from the Portal game maps :P --[[User:Mattshu|Mattshu]] 04:16, 24 December 2010 (UTC)


== Clarification needed ==
== Clarification needed ==


I think the [[Creating a box dropper#Step 2|second step]] in this page needs clarification. To me, it's hard to tell what all the brushes have to look like or where they go. I decided to post my complaint here because it's so much easier than adding [[Template:Clarify|clarify]] templates everywhere and making a mess. <span style="color: blue; font-weight: bold;">:P</span> --[[User:Nathaniel|Nathaniel]] 15:58, 23 October 2010 (UTC)
I think the [[Creating a box dropper#Step 2|second step]] in this page needs clarification. To me, it's hard to tell what all the brushes have to look like or where they go. I decided to post my complaint here because it's so much easier than adding [[Template:Clarify|clarify]] templates everywhere and making a mess. <span style="color: blue; font-weight: bold;">:P</span> --[[User:Nathaniel|Nathaniel]] 15:58, 23 October 2010 (UTC)

Revision as of 21:16, 23 December 2010

I also hope to write this over the weekend. --Remmiz 01:16, 17 Nov 2007 (PST)

I was just about to start this...looks like someone beat me to it :P --Remmiz 00:14, 20 Nov 2007 (PST)
That would be me. --Baliame 09:07, 20 Nov 2007 (PST)

Isn't carving stuff a very bad idea? Solokiller 09:03, 20 Nov 2007 (PST)

It eventually becomes a func_detail, so it's nothing serious. You may use 8 vertex edited brushes, but you obviously won't need more than maybe 4 or 5 of these on your map so it's nothing game breaking. (I mean I wouldn't recommend using carve at all if you had to make, say 15 brushes with cubical holes inside them, seriously now, THAT would be a very bad idea.). --Baliame 09:06, 20 Nov 2007 (PST)
Still, it's pretty bad practice, as far as cleanliness of construction goes. I think it would be better to instruct the designer to build a cylindrical hole, and suggest carving as a possible method. --Campaignjunkie (talk) 12:59, 20 Nov 2007 (PST)
Fixed. Any other complaints? --Baliame 14:26, 20 Nov 2007 (PST)
Yup, and my complaint, is that this tut is fantastic, great work.--Gear 15:06, 20 Nov 2007 (PST)
Thanks, I'm almost getting good at this :) --Baliame 10:17, 22 Nov 2007 (PST)
I don't think there's much wrong with carving a brush that's divisible by it's carve-to-be, and if it's positioned correctly. For example, you can safely carve a 384x256x16 brush using a 128x128x16 brush. The only time I noticed carving can be a pain is when you're trying to carve using odd brush shapes. But as Baliame stated, it's going to end up as a func_detail anyway. Good tutorial, I was getting tired of copy and pasting from the Portal game maps :P --Mattshu 04:16, 24 December 2010 (UTC)

Clarification needed

I think the second step in this page needs clarification. To me, it's hard to tell what all the brushes have to look like or where they go. I decided to post my complaint here because it's so much easier than adding clarify templates everywhere and making a mess. :P --Nathaniel 15:58, 23 October 2010 (UTC)