Tf logic medieval: Difference between revisions
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{{wrongtitle|title=tf_logic_medieval}} | {{wrongtitle|title=tf_logic_medieval}} | ||
{{Tf2 point}} | |||
{{stub}} | {{stub}} | ||
== Entity description == | == Entity description == | ||
This entity activates [[TF2/Medieval|medieval mode]] when placed. | This entity activates [[TF2/Medieval|medieval mode]] when placed. | ||
== Keyvalues == | == Keyvalues == | ||
* {{KV Targetname}} | * {{KV Targetname}} | ||
== Inputs == | == Inputs == | ||
* {{I Targetname}} | * {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
* {{O Targetname}} | * {{O Targetname}} | ||
[[Category:Team Fortress 2 Entities]] | [[Category:Team Fortress 2 Entities]] |
Revision as of 19:16, 19 December 2010
Template:Wrongtitle
{{{1}}}
is a point entity available in Team Fortress 2.
Entity description
This entity activates medieval mode when placed.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities