Weapon rpg: Difference between revisions

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[[Image:hammerrpg.jpg|thumb|right|300px|RPG launcher]]
[[Image:hammerrpg.jpg|thumb|right|300px|RPG launcher]]


Places an RPG ([[Wikipedia:Rocket_propelled_grenade|Rocket-Propelled Grenade]]) launcher in a map, that can be picked up and used as a weapon. When picked up, the player is given 3 rockets and the launcher if they do not already possess one. Additional rockets (up to 3 in total) can be picked up.
Places an RPG ([[Wikipedia:Rocket_propelled_grenade|Rocket-Propelled Grenade]]) launcher in a map, that can be picked up and used as a weapon. When the RPG is picked up, the player is given 3 rockets, and the launcher if not already in the player's inventory. Additional rockets (up to 3 in total) can be picked up.


Individual rockets can be placed in a map with the [[item_rpg_round]] entity or use an [[item_ammo_crate]] with the ''Ammo Type'' set to ''RPG Rounds'' to place an unlimited-supply of rockets each time you open it.
Individual rockets can be placed in a map with the [[item_rpg_round]] entity or use an [[item_ammo_crate]] with the ''Ammo Type'' set to ''RPG Rounds'' to place an unlimited-supply of rockets each time you open it.

Revision as of 22:20, 13 December 2010

Template:Wrongtitle

Entity Description

RPG launcher

Places an RPG (Rocket-Propelled Grenade) launcher in a map, that can be picked up and used as a weapon. When the RPG is picked up, the player is given 3 rockets, and the launcher if not already in the player's inventory. Additional rockets (up to 3 in total) can be picked up.

Individual rockets can be placed in a map with the item_rpg_round entity or use an item_ammo_crate with the Ammo Type set to RPG Rounds to place an unlimited-supply of rockets each time you open it.

Hl2 icon.png Continuity Tip: The prop_vehicle_apc also uses guided rockets.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.