Ricochet Level Creation/Pad: Difference between revisions
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Note:There is no official exhaust color for dual-color pad.
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!bgcolor="#ffff00"|Dual-color | !bgcolor="#ffff00"|Dual-color | ||
|disc_dual1 | |disc_dual1 | ||
| | |Depends on the nearest color of the upside texure. | ||
|} | |} | ||
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== Exhaust == | == Exhaust == | ||
On ''rc_arena'' there is exhaust under pads. Adding exhaust will make your map more realistic. | On ''rc_arena'' there is exhaust under pads. Adding exhaust will make your map more realistic. | ||
{{Note|There is no official exhaust color for dual-color pad.}} | {{Note|There is no official exhaust color for dual-color pad.}} | ||
To make it, spawn 2 info_targets under the pad. Make first info_target stuck in the center of pad. Place second info_target 384" below the pad. Create env_beam in random place with following parameters: | To make it, spawn 2 info_targets under the pad. Make first info_target stuck in the center of pad. Place second info_target 384" below the pad. Create env_beam in random place with following parameters: | ||
Blue: | Blue: | ||
* Start entity = first info_target | * Start entity = first info_target | ||
Line 50: | Line 51: | ||
* Starting frame = 0 | * Starting frame = 0 | ||
* Strike again time = 1 | * Strike again time = 1 | ||
* Damage = 0 | * Damage = 0 | ||
Red: | Red: | ||
* Start entity = first info_target | * Start entity = first info_target | ||
Line 68: | Line 69: | ||
* Strike again time = 1 | * Strike again time = 1 | ||
* Damage = 0 | * Damage = 0 | ||
Checked flags: | Checked flags: | ||
* Start On | * Start On |
Revision as of 12:02, 10 December 2010
File:Ricochet pad.jpg
Pad in Hammer
Pad is main gameplay part in Ricochet. Learn how to create it.
Brush
- Create a 256x256x16 cylinder brush with 20 faces.
- Paint faces with following textures. The textures are:
Color | Upside and downside | Sides |
---|---|---|
Blue | disc_blue1/2/3 | trim_blue1 |
Red | disc_red1/2/3 | trim_red1 |
Dual-color | disc_dual1 | Depends on the nearest color of the upside texure. |
- Create info_target above pad at its center for jumping to it.
Exhaust
On rc_arena there is exhaust under pads. Adding exhaust will make your map more realistic.

To make it, spawn 2 info_targets under the pad. Make first info_target stuck in the center of pad. Place second info_target 384" below the pad. Create env_beam in random place with following parameters:
Blue:
- Start entity = first info_target
- Ending entity = second info_target
- Render FX = Normal
- Brightness = 100
- Beam color = 0 120 255
- Radius = 256
- Life = 1
- Width of beam = 255
- Amount of noise = 20
- Sprite name = sprites/laserbeam.spr
- Texture Scroll Rate = 35
- Frames per 10 seconds = 0
- Starting frame = 0
- Strike again time = 1
- Damage = 0
Red:
- Start entity = first info_target
- Ending entity = second info_target
- Render FX = Normal
- Brightness = 100
- Beam color = 255 0 0
- Radius = 256
- Life = 1
- Width of beam = 255
- Amount of noise = 20
- Sprite name = sprites/laserbeam.spr
- Texture Scroll Rate = 35
- Frames per 10 seconds = 0
- Starting frame = 0
- Strike again time = 1
- Damage = 0
Checked flags:
- Start On
- Shade End
The pad is ready. Attach jump arrows to it.