Env firesensor: Difference between revisions

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env_firesensor
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==Entity Description==
An entity that detects changes in heat nearby.
An entity that detects changes in heat nearby.


KEYS
==Keyvalues==


Name targetname <target_source> The name that other entities refer to this entity by.
* {{kv targetname}}


Parent parentname <target_destination> The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
*{{kv parentname}}


spawnflags spawnflags <flags>  
* '''fireradius'''
: <float> The radius around this entity in which to detect heat changes.


Radius fireradius <float> The radius around this entity in which to detect heat changes.
* '''heatlevel'''
: <float> The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).


Heat level heatlevel <float> The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
* '''heattime'''
: <float> The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.


Time at level heattime <float> The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.
==Flags==


* ? : Start On


INPUTS
==Inputs==


Kill Removes this entity from the world.
* {{i targetname}}


KillHierarchy Removes this entity and all its children from the world.
* {{i parentname}}


AddOutput <string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
*'''Enable'''
:Enable fire sensor.
*'''Disable'''
:Disable fire sensor.


FireUser1 Causes this entity's OnUser1 output to be fired.
==Outputs==


FireUser2 Causes this entity's OnUser2 output to be fired.
* {{o targetname}}


FireUser3 Causes this entity's OnUser3 output to be fired.
OnHeatLevelStart Fires when the heat level has been sustained for the specified length of time.


FireUser4 Causes this entity's OnUser4 output to be fired.
OnHeatLevelEnd Fires when the heat level drops below the target level.
 
SetParent <string> Changes the entity's parent in the movement hierarchy.
 
SetParentAttachment <string> Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
 
ClearParent Removes this entity from the the movement hierarchy, leaving it free to move independently.
 
Enable Enable fire sensor.
 
Disable Disable fire sensor.


*'''OnHeatLevelStart'''
:Fires when the heat level has been sustained for the specified length of time.
*'''OnHeatLevelEnd'''
:OnHeatLevelEnd Fires when the heat level drops below the target level.


OUTPUTS
[[Category:Entities]]
 
OnUser1 Fired in response to FireUser1 input.
 
OnUser2 Fired in response to FireUser2 input.
 
OnUser3 Fired in response to FireUser3 input.
 
OnUser4 Fired in response to FireUser4 input.
 
OnHeatLevelStart Fires when the heat level has been sustained for the specified length of time.
 
OnHeatLevelEnd Fires when the heat level drops below the target level.

Revision as of 02:11, 30 October 2005

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Template:Wrongtitle

Entity Description

An entity that detects changes in heat nearby.

Keyvalues

  • fireradius
<float> The radius around this entity in which to detect heat changes.
  • heatlevel
<float> The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
  • heattime
<float> The amount of time the heat level must spend over the target level before the 'OnHeatLevelStart' output is fired.

Flags

  • ? : Start On

Inputs

  • Enable
Enable fire sensor.
  • Disable
Disable fire sensor.

Outputs

OnHeatLevelStart Fires when the heat level has been sustained for the specified length of time.

OnHeatLevelEnd Fires when the heat level drops below the target level.

  • OnHeatLevelStart
Fires when the heat level has been sustained for the specified length of time.
  • OnHeatLevelEnd
OnHeatLevelEnd Fires when the heat level drops below the target level.