Env explosion: Difference between revisions
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==Flags== | ==Flags== | ||
* | * 1 : No Damage | ||
* | * 2 : Repeatable | ||
* | * 4 : No Fireball | ||
* | * 8 : No Smoke | ||
* | * 16 : No Decal | ||
* | * 32 : No Sparks | ||
* | * 64 : No Sound | ||
* | * 128 : Random Orientation | ||
* | * 256 : No Fireball Smoke | ||
* | * 512 : No particles | ||
* | * 1024 : No DLights | ||
* | * 2048 : Don't clamp Min | ||
* | * 4096 : Don't clamp Max | ||
==Inputs== | ==Inputs== |
Revision as of 01:59, 30 October 2005

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Entity Description
An entity that creates an explosion at its origin.
Keyvalues
- iMagnitude
- <integer> The amount of damage done by the explosion.
- iRadiusOverride
- <integer> If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- fireballsprite
- <sprite>
- rendermode
- <choices>
Literal Value Description 0 Normal 4 Solid 5 Additive
Flags
- 1 : No Damage
- 2 : Repeatable
- 4 : No Fireball
- 8 : No Smoke
- 16 : No Decal
- 32 : No Sparks
- 64 : No Sound
- 128 : Random Orientation
- 256 : No Fireball Smoke
- 512 : No particles
- 1024 : No DLights
- 2048 : Don't clamp Min
- 4096 : Don't clamp Max
Inputs
- Explode
- Triggers the explosion.