Env explosion: Difference between revisions

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==Flags==
==Flags==


 
* ? : No Damage
* ? : Repeatable
* ? : No Fireball
* ? : No Smoke
* ? : No Decal
* ? : No Sparks
* ? : No Sound
* ? : Random Orientation
* ? : No Fireball Smoke
* ? : No particles
* ? : No DLights
* ? : Don't clamp Min
* ? : Don't clamp Max


==Inputs==
==Inputs==

Revision as of 01:57, 30 October 2005

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Entity Description

An entity that creates an explosion at its origin.

Keyvalues

  • iMagnitude
<integer> The amount of damage done by the explosion.
  • iRadiusOverride
<integer> If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
  • fireballsprite
<sprite>
  • rendermode
<choices>
Literal Value Description
0 Normal
4 Solid
5 Additive

Flags

  • ? : No Damage
  • ? : Repeatable
  • ? : No Fireball
  • ? : No Smoke
  • ? : No Decal
  • ? : No Sparks
  • ? : No Sound
  • ? : Random Orientation
  • ? : No Fireball Smoke
  • ? : No particles
  • ? : No DLights
  • ? : Don't clamp Min
  • ? : Don't clamp Max

Inputs

  • Explode
Triggers the explosion.

Outputs