Env explosion: Difference between revisions
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: <sprite> | : <sprite> | ||
* | * '''rendermode''' | ||
: <choices> | |||
:{| | |||
! Literal Value || Description | |||
|- | |||
| 0 || Normal | |||
|- | |||
| 4 || Solid | |||
|- | |||
| 5 || Additive | |||
|} | |||
==Flags== | |||
Revision as of 01:55, 30 October 2005

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Entity Description
An entity that creates an explosion at its origin.
Keyvalues
- iMagnitude
- <integer> The amount of damage done by the explosion.
- iRadiusOverride
- <integer> If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- fireballsprite
- <sprite>
- rendermode
- <choices>
Literal Value Description 0 Normal 4 Solid 5 Additive
Flags
Inputs
- Explode
- Triggers the explosion.