Game end: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
[[Image:Game end.png|left]]An entity that ends a multiplayer game. Does not work in single-player games. | [[Image:Game end.png|left]]An [[entity]] that ends a multiplayer game. Does not work in single-player games. | ||
* {{map_properties}} | * {{map_properties}} | ||
{{clr}} | {{clr}} |
Revision as of 18:51, 21 November 2010
Template:Wrongtitle Template:Base point
Entity Description
An entity that ends a multiplayer game. Does not work in single-player games.
In code it is represented by class CGameEnd, defined in maprules.cpp.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- master
- <string> Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
Inputs
- EndGame
- End the multiplayer game.