Talk:Striders: Difference between revisions

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I think striders feel more mysterious because barnacles ''can't'' use scripted ai and stuff&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 18:35, 28 Oct 2005 (PDT)
I think striders feel more mysterious because barnacles ''can't'' use scripted ai and stuff&mdash;'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 18:35, 28 Oct 2005 (PDT)
:Strider AI is closer to Gunships than ground-based NPC classes. They probably shouldn't be grouped with Barnacles. [http://www.akilling.org/akg/tutorials/wiseNPC04.asp] [http://www.akilling.org/akg/tutorials/wiseNPC05.asp] --[[User:Mark WiseCarver|wisemx]] 02:02, 29 Oct 2005 (PDT)

Revision as of 02:02, 29 October 2005

Can't this be abstract mapping? because people know about the straightforward idea of striders, but not their exact map functionality—ts2do (talk) 17:49, 28 Oct 2005 (PDT)

And yet it hardly seems fair to make a page for striders but not for barnacles. --Demented 18:08, 28 Oct 2005 (PDT)
Go ahead, make one. There's a bit more to say about striders, but there's no minimum length requirement on articles. —Maven (talk) 18:34, 28 Oct 2005 (PDT)

I think striders feel more mysterious because barnacles can't use scripted ai and stuff—ts2do (talk) 18:35, 28 Oct 2005 (PDT)

Strider AI is closer to Gunships than ground-based NPC classes. They probably shouldn't be grouped with Barnacles. [1] [2] --wisemx 02:02, 29 Oct 2005 (PDT)