Half-Life 2: Lost Coast: Difference between revisions

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[[Image:HL2_LostCoast_18.jpg|left|thumb|150px|Cliffs]]
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[[Image:HL2_LostCoast_09.jpg|left|thumb|150px|Cliffs]]
[[Image:HL2_LostCoast_09.jpg|left|thumb|150px|Cliffs]]
[[Image:Lostcoast bay.jpg|left|thumb|150px|Bay]]
[[Image:HL2_LostCoast_02.jpg|left|thumb|150px|Coast]]
[[Image:HL2_LostCoast_02.jpg|left|thumb|150px|Coast]]
[[Image:HL2_LostCoast_06.jpg|left|thumb|150px|Coast]]
[[Image:HL2_LostCoast_06.jpg|left|thumb|150px|Coast]]
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[[Image:HL2_LostCoast_01.jpg|left|thumb|150px|St. Olga]]
[[Image:HL2_LostCoast_01.jpg|left|thumb|150px|St. Olga]]
[[Image:HL2_LostCoast_17.jpg|left|thumb|150px|St. Olga]]
[[Image:HL2_LostCoast_17.jpg|left|thumb|150px|St. Olga]]
[[Image:St olga altar view.jpg|left|thumb|150px|St. Olga]]
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[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]]
[[Category:Regions & Atmospheres]][[Category:Half-Life Continuity]]
[[Category:Official Mods]]
[[Category:Official Mods]]

Revision as of 10:29, 29 October 2005

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Introduction

From the Store:

"Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. Upon its release, Half-Life 2: Lost Coast will be available free of charge to all owners of Half-Life 2."

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
    • Bottom few feet should be made reflective to indicate recent wetness
  • Expanses of wet, rocky sand

NPCs

References

Cliffs
Cliffs
Bay
Coast
Coast


St. Olga
St. Olga
St. Olga
St. Olga


St. Olga
St. Olga
St. Olga