Func liquidportal: Difference between revisions
Jump to navigation
Jump to search
Bug:This entity is incomplete and does not function. [todo tested in ?]
No edit summary |
m (moved to a spot less easily missed) |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=func_liquidportal}} | {{wrongtitle|title=func_liquidportal}} | ||
== Entity description == | == Entity description == | ||
Marks the space filled with portal liquid and teleport entities when done. | Marks the space filled with portal liquid and teleport entities when done. | ||
{{bug|This entity is incomplete and does not function.}} | |||
== Availability == | == Availability == |
Revision as of 16:21, 8 November 2010
Entity description
Marks the space filled with portal liquid and teleport entities when done.

Availability
This brush-based entity is exclusive to Portal.
Keyvalues
- Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Linked liquid portal
- <string>
- Fill Time (sec)
- <float> How long the volume takes to fill in seconds.
Inputs
- SetLinkedLiquidPortal
- The liquid portal this should link to. Will update linked portal to point back.
- SetFillTime
- How long the area takes to fill.
- StartFilling
- Start filling NOW. Entities teleport when finished.
- AddActivatorToTeleportList
- Add the activator entity to the list of entities to teleport when filling is finished.
- RemoveActivatorFromTeleportList
- Remove the activator entity from the list of entities to teleport when filling is finished.