Ambient music: Difference between revisions
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{{l4d2 point|ambient_music}} It is used to play L4D specific audio in the music layer. | {{l4d2 point|ambient_music}} It is used to play L4D specific audio in the music layer, overriding music queued by the [[info_director|AI Director]]. | ||
{{stub}} | {{stub}} | ||
==KeyValues== | ==KeyValues== |
Revision as of 07:53, 5 November 2010
Template:L4d2 point It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- message:
Inputs
AmbientMusic:
Playsound
- Starts the sound.
Stopsound
- Stops the sound if it is playing.