Ambient music: Difference between revisions

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{{l4d2 point|ambient_music}} It is used to play L4D specific audio in the music layer.
{{l4d2 point|ambient_music}} It is used to play L4D specific audio in the music layer, overriding music queued by the [[info_director|AI Director]].
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==KeyValues==
==KeyValues==

Revision as of 07:53, 5 November 2010

Template:L4d2 point It is used to play L4D specific audio in the music layer, overriding music queued by the AI Director.

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KeyValues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • message:
Sound Name <sound>
Name of the GameSound entry to play.

Inputs

AmbientMusic:
Playsound
Starts the sound.
Stopsound
Stops the sound if it is playing.

Outputs

See also

External links