Logic game event: Difference between revisions
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{{l4d2 point|logic_game_event}} This entity allows firing of game events. As of this time, there are no parameters available. See the [[Hammer_Entity_Report_Dialog|Entity Report]] available in [[Hammer]] for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples. | {{l4d2 point|logic_game_event}} This entity allows firing of game events. As of this time, there are no parameters available. See the [[Hammer_Entity_Report_Dialog|Entity Report]] available in [[Hammer]] for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples. | ||
{{todo|It may be possible that this entity is used for the in-game achievement system.}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} |
Revision as of 10:20, 31 October 2010
Template:L4d2 point This entity allows firing of game events. As of this time, there are no parameters available. See the Entity Report available in Hammer for c6m2_bedlam and c6m3_port (part of The Passing campaign) for examples.
Todo: It may be possible that this entity is used for the in-game achievement system.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Game Event Name
<string>
- Game Event Name
- Event name (from ModEvents.res) to fire. As of this time, there are no parameters available.
Flags
- 1: userid field with activator
Inputs
- FireEvent
- Fire the event.