Func nav attribute region: Difference between revisions

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{{l4d brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.
{{l4d series brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.


==Keyvalues==
==Keyvalues==

Revision as of 07:11, 31 October 2010

Template:L4d series brush It holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

These are the only attributes that can be applied with this entity; any other attributes must be set by editing the navigation mesh manually.

Note.pngNote:See Navigation Mesh Attributes (L4D) for a complete list of L4D attributes and their effects.
  • Empty (No Wanderers)
  • Battlestation
  • Finale
  • Mission Start
  • Battlefield
  • Checkpoint
  • No mobs

Inputs

Outputs

See Also