Template:I Targetname: Difference between revisions
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TomEdwards (talk | contribs) (Use is !FGD in CBaseEntity) |
TomEdwards (talk | contribs) (I'm confused) |
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: Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world. | : Removes this entity and all its [[Entity Hierarchy (parenting)|children]] from the world. | ||
; <code>Use</code> | ; <code>Use</code> | ||
: Same as a player invoking [[Use|+use]]. | : Same as a player invoking [[Use|+use]]. It can be invoked by creating an output that does not specify an input on the target entity, or by typing its name as normal. It is not included in Valve's [[FGD]]s. | ||
; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}} | ; {{l4d2 add|<code>RunScriptFile <[[string]]></code>}} | ||
: Execute a [[VScript|game script]] from disk. | : Execute a [[VScript|game script]] from disk. |
Revision as of 04:22, 29 October 2010
Targetname:
Kill
- Removes this entity from the world.
KillHierarchy
- Removes this entity and all its children from the world.
Use
- Same as a player invoking +use. It can be invoked by creating an output that does not specify an input on the target entity, or by typing its name as normal. It is not included in Valve's FGDs.
- Template:L4d2 add
- Execute a game script from disk.
- Template:L4d2 add
- Execute a string of script source code.
AddOutput <string>
- Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
- Format:
<key> <value>
- Format:
<output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>
FireUser1
toFireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.