Half-Life 2: Lost Coast: Difference between revisions

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==Architecture==
==Architecture==
* Byzantine monastery
** Outer courtyard
** Crumbling interior
** Stained glass
** Patchy murals
* Small town/village in distance
==Environment==
==Environment==
* Smoothly rounded cliffs and stacks
* Expanses of wet, rocky sand
==NPCs==
==NPCs==
* [[npc_fisherman]]
* [[npc_combine_s]]
* [[npc_poisonheadcrab]]
* [[npc_seagull]]
* [[npc_helicopter]]
==References==
==References==
[[Image:HL2_LostCoast_18.jpg|left|thumb|150px|Cliffs]]
[[Image:HL2_LostCoast_18.jpg|left|thumb|150px|Cliffs]]

Revision as of 13:24, 28 October 2005

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Introduction

From the Store:

"Originally planned as a section of the Highway 17 chapter of Half-Life 2, Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the Source engine. Upon its release, Half-Life 2: Lost Coast will be available free of charge to all owners of Half-Life 2."

Architecture

  • Byzantine monastery
    • Outer courtyard
    • Crumbling interior
    • Stained glass
    • Patchy murals
  • Small town/village in distance

Environment

  • Smoothly rounded cliffs and stacks
  • Expanses of wet, rocky sand

NPCs

References

Cliffs
Cliffs
Coast
Coast


St. Olga
St. Olga
St. Olga
St. Olga


St. Olga
St. Olga