Env physexplosion: Difference between revisions
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{{wrongtitle|title=env_physexplosion}} | {{wrongtitle|title=env_physexplosion}} | ||
==Entity Description== | ==Entity Description== | ||
FIX THIS SO IT HAS AVAILABILITY, MAVEN!!—'''[[User:Ts2do|ts2do]]''' <sup>([[User talk:Ts2do|talk]])</sup> 16:54, 26 Oct 2005 (PDT) | |||
Source(core) Point Entity: An entity that creates an explosion at its origin. If the no-damage spawnflag is set, the explosion won't be visible, but will apply force to any physics objects within its radius. If the force is set to be fairly low, this entity can be useful for gently 'nudging' physics objects, for instance to get lights swinging or floating debris moving. | Source(core) Point Entity: An entity that creates an explosion at its origin. If the no-damage spawnflag is set, the explosion won't be visible, but will apply force to any physics objects within its radius. If the force is set to be fairly low, this entity can be useful for gently 'nudging' physics objects, for instance to get lights swinging or floating debris moving. | ||
==Keyvalues== | ==Keyvalues== | ||
* {{kv targetname}} | * {{kv targetname}} |
Revision as of 16:54, 26 October 2005
Entity Description
FIX THIS SO IT HAS AVAILABILITY, MAVEN!!—ts2do (talk) 16:54, 26 Oct 2005 (PDT) Source(core) Point Entity: An entity that creates an explosion at its origin. If the no-damage spawnflag is set, the explosion won't be visible, but will apply force to any physics objects within its radius. If the force is set to be fairly low, this entity can be useful for gently 'nudging' physics objects, for instance to get lights swinging or floating debris moving.
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- magnitude
- <float> Amount of physics force applied by the explosion.
- radius
- <float> Clamp radius (0 = auto) If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- targetentityname
- <target_destination> If specified, the explosion will only affect the matching entity.
Flags
- 1 : No Damage - Only Force
Inputs
- Trigger the explosion.