Info teleport destination: Difference between revisions
Jump to navigation
Jump to search
m (Robot: fixing template case.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{wrongtitle|title=info_teleport_destination}} | {{wrongtitle|title=info_teleport_destination}} | ||
{{base_point_legacy|info_target}} | {{base_point_legacy|info_target}} Note that however, this may be more useful in teleporting players due to the model that can be used for measuring purposes. | ||
== Entity description == | == Entity description == |
Revision as of 22:11, 17 August 2010
Template:Wrongtitle Legacy support only. Use info_target instead. Note that however, this may be more useful in teleporting players due to the model that can be used for measuring purposes.
Entity description
An entity that does nothing itself, but can be used to specify the destination for a trigger_teleport entity. An info_target can be used instead. point_teleport
may be a better option.
This entity is used in The Ship to define origin of the brig/release room that the player can teleport to.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.