Dissection of Official L4D2 Campaigns: Difference between revisions

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=== Lighting ===
=== Lighting ===
=== Entities ===
=== Entities ===
{| class="wikitable sortable" style="font-size: small; text-align: center; width: auto;"
{| class="wikitable sortable" border="1" style="font-size: small; text-align: center; width: auto;"
|+ '''Dead Center'''
! Entity !! m1 !! m2 !! m3 !! m4 !! Notes
|-
|-
! Entity
| [[ambient_generic]] || 8 || 12 || 3 || 5 || This is a test table.
! 1
! 2
! 3
! 4
! Notes
|-
! [[ambient_generic]]
| 8
| 12
| 3
| 5
| This is a test table.
|-class="sortbottom"
! Entity
! 1
! 2
! 3
! 4
! Notes
|}
|}
== c6: The Passing ==
== c6: The Passing ==

Revision as of 14:47, 20 July 2010

Left 4 Dead 2 An alternative way to understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but they can very good examples to start with.

Compiling

Example: Dead Line 2

c1: Dead Center

Lighting

Entities

Dead Center
Entity m1 m2 m3 m4 Notes
ambient_generic 8 12 3 5 This is a test table.

c6: The Passing

c2: Dark Carnival

c3: Swamp Fever

c4: Hard Rain

c5: The Parish