Talk:Team Fortress 2/Docs/Level Design/Flag Based Goal Systems: Difference between revisions

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:There might be a setting in the tf_gamerules entity to do this as well. --[[User:Brandished|brandished]] 05:10, 28 March 2009 (UTC)
:There might be a setting in the tf_gamerules entity to do this as well. --[[User:Brandished|brandished]] 05:10, 28 March 2009 (UTC)
==Name of Section==
Why is this section called "Flag"? Shouldn't it be called "Intel"? After all, none of the official Valve maps have a flag. ~Flint B.

Revision as of 01:34, 13 July 2010

Changing the number of flag captures required for win

Hello all! I was just wondering if it was possible to change the number of flag caps required for a win from three to five, thanks Captain-p0t-n00dle 19:31, 27 March 2009 (UTC)

I know this is possible using a point_servercommand, although server admins might not like it. Sending it something like this would work:
  My Output Target Entity Target Input Parameter Delay Only Once
Io11.png OnMapSpawn servercommand Command tf_flag_caps_per_round 5 0 no
There might be a setting in the tf_gamerules entity to do this as well. --brandished 05:10, 28 March 2009 (UTC)

Name of Section

Why is this section called "Flag"? Shouldn't it be called "Intel"? After all, none of the official Valve maps have a flag. ~Flint B.