Lighting: Difference between revisions
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==See also== | ==See also== | ||
*[[Adding | *[[Adding Light]] | ||
*[[Advanced Lighting]] | *[[Advanced Lighting]] | ||
*[[HL2 light props]] | *[[HL2 light props]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 19:59, 25 October 2005
Entities
- light — a simple omni-directional light
- light_environment — light from the sky
- light_spot — a stationary spotlight
- light_dynamic — a combination point light and spotlight that can be moved, turned, and adjusted
- env_particlelight — only lights particles (such as those produced by env_smokestack)
- point_spotlight — a moveable spotlight glow, with optional dynamic light
- env_sun — visual effect of the sun in the sky; does not actually provide light
Notes
- Naming a light makes it more expensive. Only name lights when you need to. Multiple lights sharing the same name cheaper than lights with seperate names.
- light_dynamic is especially expensive, and will not even show up on some systems