Baked physics: Difference between revisions
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== External links == | == External links == | ||
* [http://www.interlopers.net/tutorials/29040 Cinematic Physics in 3DS Max] | * [http://www.interlopers.net/tutorials/29040 Cinematic Physics in 3DS Max] - Interlopers.net Tutorial | ||
* [http://www.interlopers.net/tutorials/27503 Cinematic Physics in XSI] | * [http://www.interlopers.net/tutorials/27503 Cinematic Physics in XSI] - Interlopers.net Tutorial | ||
* [http://www.blastcode.com/companyinfo/press.php?article=080102 Blast Code Demolition Software] - For [[Maya]] | * [http://www.blastcode.com/companyinfo/press.php?article=080102 Blast Code Demolition Software] - For [[Maya]] | ||
* [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]] | * [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 10:17, 24 June 2010
Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.
See also
External links
- Cinematic Physics in 3DS Max - Interlopers.net Tutorial
- Cinematic Physics in XSI - Interlopers.net Tutorial
- Blast Code Demolition Software - For Maya
- RayFire Impact System - For 3DS Max