Baked physics: Difference between revisions

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== External links ==
== External links ==
* [http://www.interlopers.net/tutorials/29040 Cinematic Physics in 3DS Max]
* [http://www.interlopers.net/tutorials/29040 Cinematic Physics in 3DS Max] - Interlopers.net Tutorial
* [http://www.interlopers.net/tutorials/27503 Cinematic Physics in XSI]
* [http://www.interlopers.net/tutorials/27503 Cinematic Physics in XSI] - Interlopers.net Tutorial
* [http://www.blastcode.com/companyinfo/press.php?article=080102 Blast Code Demolition Software] - For [[Maya]]
* [http://www.blastcode.com/companyinfo/press.php?article=080102 Blast Code Demolition Software] - For [[Maya]]
* [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]]
* [http://www.mirvadim.com/ RayFire Impact System] - For [[3DS Max]]
[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 10:17, 24 June 2010

Baked animations created in an offline animation package that are not real-time. Valve uses Blast Code to create complex physics simulations, but there are alternative solutions available.

See also

External links