Fix Missing Player Animations: Difference between revisions

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[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Programming]]
[[Category:Programming]]
[[Category:Bug fixes]]

Revision as of 11:24, 1 June 2010

This article only applies to the latest HL2DM OB SDK (06/15/2009).

By default, the 06/15/2009 Source SDK update includes source code that makes several calls to swimming animations that do not yet exist with the current HL2DM player animations. As a result, whenever water goes up to a player's waist, the player enters the famous "T-pose" or "Jesus pose".

The Fix

Here's how to fix this issue:

multiplayer_animstate.cpp

bool CMultiPlayerAnimState::HandleSwimming( Activity &idealActivity )

Change:

idealActivity = ACT_MP_SWIM;

...to...

idealActivity = ACT_MP_RUN;

Now whenever water goes up to a player's waist, the code will call for the HL2DM run animation, which is a good alternative because it already exists in the current HL2DM player animations and makes the player look as though they are actually swimming and wading though the water.