Func nav connection blocker: Difference between revisions
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ThaiGrocer (talk | contribs) (Initial creation.) |
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{{l4d2 brush|func_nav_connection_blocker}} | {{l4d2 brush|func_nav_connection_blocker}} It is a brush entity that prevents navigation mesh (on creation) connections to be made through its volume. | ||
{{stub}} | {{stub}} | ||
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==Inputs== | ==Inputs== | ||
{{I Targetname}} | {{I Targetname}} | ||
==Outputs== | ==Outputs== |
Revision as of 20:28, 22 May 2010
Template:L4d2 brush It is a brush entity that prevents navigation mesh (on creation) connections to be made through its volume.
KeyValues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.