Vprojtomake 2010: Difference between revisions
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This is an adaption of the original ''VProjToMake'' from Valve to support Visual Studio 2010's new project file format (.vcxproj). In doing this, I also threw out the ridiculously overkilled use of the COM XML Parser for Win32 and Xerces for Linux. In its place, TinyXML, which requires absolutely no external libraries, and is infinitely easier to read code wise. | |||
This is an adaption of the original ''VProjToMake'' from Valve to support | |||
Visual Studio 2010's new project file format (.vcxproj). In doing this, I also | |||
threw out the ridiculously overkilled use of the COM XML Parser for Win32 | |||
and Xerces for Linux. In its place, TinyXML, which requires absolutely | |||
no external libraries, and is infinitely easier to read code wise. | |||
This program is fully backwards compatible with the old .vcproj format as | This program is fully backwards compatible with the old .vcproj format as well so EVERYONE should and can use this in their linux building solution for their mod. | ||
well so EVERYONE should and can use this in their linux building solution | |||
for their mod. | |||
[http://www.grinninglizard.com/tinyxml/ TinyXML 2.6.0] | |||
http://www.grinninglizard.com/tinyxml/ | |||
== Contact == | == Contact == | ||
Line 27: | Line 19: | ||
== Download == | == Download == | ||
http://www. | http://www.moddb.com/downloads/vprojtomake-2010 | ||
[[Category:Programming]] | [[Category:Programming]] |
Revision as of 15:28, 25 April 2010
This is an adaption of the original VProjToMake from Valve to support Visual Studio 2010's new project file format (.vcxproj). In doing this, I also threw out the ridiculously overkilled use of the COM XML Parser for Win32 and Xerces for Linux. In its place, TinyXML, which requires absolutely no external libraries, and is infinitely easier to read code wise.
This program is fully backwards compatible with the old .vcproj format as well so EVERYONE should and can use this in their linux building solution for their mod.
Contact
Usage
- Unzip the included files/folders into the base code directory for Valve's SDK
- [OPTIONAL] Convert your project into Visual Studio 2010 format (suggest use v90 compiler)
- Head over to your linux compilation solution
- Change 'makefile' in linux_sdk folder to use the new 2010 project (.vcxproj extension)
- Run 'make clean' then 'make' from the linux_sdk folder as usual