Point nav attribute region: Difference between revisions
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(Just getting this started. Uploading images while I familiarize myself w/ what's missing here L4D2 wise) |
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{{L4d2 point|point_nav_attribute_region}} | |||
==Entity Description== | |||
This entity holds attributes to be applied to regions of nav areas during generation | |||
==Keyvalues==[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]] | |||
{{KV Targetname|targetname}} | |||
*Precise - Off or On | |||
*Crouch - Off or On | |||
*Mins - x y z values of the "starting" bounding box around entity center | |||
*Maxs - x y z values for the "far end" bounding box | |||
== Flags ==[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]] | |||
This screenshot illustrates, under the flag tabs, selectable nav attributes. | This screenshot illustrates, under the flag tabs, selectable nav attributes. | ||
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{{stub}} | {{stub}} |
Revision as of 16:02, 18 April 2010
Entity Description
This entity holds attributes to be applied to regions of nav areas during generation
==Keyvalues==
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Precise - Off or On
- Crouch - Off or On
- Mins - x y z values of the "starting" bounding box around entity center
- Maxs - x y z values for the "far end" bounding box
== Flags ==
This screenshot illustrates, under the flag tabs, selectable nav attributes.