Point nav attribute region: Difference between revisions

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(Just getting this started. Uploading images while I familiarize myself w/ what's missing here L4D2 wise)
 
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[[File:Point.nav.attrib.region.main.jpg]]
{{L4d2 point|point_nav_attribute_region}}


==Entity Description==
This entity holds attributes to be applied to regions of nav areas during generation
==Keyvalues==[[File:Point.nav.attrib.region.main.jpg|right|200px|thumb|Class Info Tab]]
{{KV Targetname|targetname}}
*Precise - Off or On
*Crouch - Off or On
*Mins - x y z values of the "starting" bounding box around entity center
*Maxs - x y z values for the "far end" bounding box
== Flags ==[[File:Point.nav.attrib.region.flags.jpg|right|200px|thumb|Flags]]
This screenshot illustrates, under the flag tabs, selectable nav attributes.
This screenshot illustrates, under the flag tabs, selectable nav attributes.


[[File:Point.nav.attrib.region.flags.jpg]]
 
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{{stub}}
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Revision as of 16:02, 18 April 2010

Template:L4d2 point


Entity Description

This entity holds attributes to be applied to regions of nav areas during generation


==Keyvalues==

Class Info Tab
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

  • Precise - Off or On
  • Crouch - Off or On
  • Mins - x y z values of the "starting" bounding box around entity center
  • Maxs - x y z values for the "far end" bounding box

== Flags ==

Flags

This screenshot illustrates, under the flag tabs, selectable nav attributes.



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