Prop detail sprite: Difference between revisions
Jump to navigation
Jump to search
Tip:Only use this entity if you are desperate. It is much better to assign a material a %detaitype and let VBSP generate detail sprites itself.
m (Robot: Automated text replacement (-\{\|\r +{| class=standard-table)) |
TomEdwards (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{base point|prop_detail_sprite}} It allows manual insertion of [[Detail props|detail sprites]] into a level. | ||
{{tip|Only use this entity if you are desperate. It is much better to assign a material a [[Detail props#Usage|%detaitype]] and let VBSP generate detail sprites itself.}} | |||
{{intent}} | {{intent}} | ||
==Keyvalues== | ==Keyvalues== | ||
: | ''This entity is not in Valve's FGDs. Its properties must be set with [[SmartEdit]] disabled.'' | ||
: | ; <code>origin <[[Vector]]></code> | ||
; <code>angles <[[QAngle]]></code> | |||
: Standard position information. | |||
; <code>detailOrientation <[[int]]></code> | |||
: See [[Detail props#sprites]]. | |||
; <code>position_ul <[[Vector2D]]></code> | |||
; <code>position_lr <Vector2D></code> | |||
: {{confirm|The location of the sprite's upper left and lower right corners, relative to its origin.}} | |||
: | ; <code>tex_ul <Vector2D></code> | ||
; <code>tex_size <Vector2D></code> | |||
; <code>tex_total_size <[[float]]> </code> | |||
: The area of the detail texture that should constitute this sprite. See [[Detail props#sprites]]. | |||
[[Category:Entities]] | [[Category:Entities]] | ||
Revision as of 08:04, 19 March 2010
Template:Base point It allows manual insertion of detail sprites into a level.

Keyvalues
This entity is not in Valve's FGDs. Its properties must be set with SmartEdit disabled.
origin <Vector>
angles <QAngle>
- Standard position information.
detailOrientation <int>
- See Detail props#sprites.
position_ul <Vector2D>
position_lr <Vector2D>
Confirm:The location of the sprite's upper left and lower right corners, relative to its origin.
tex_ul <Vector2D>
tex_size <Vector2D>
tex_total_size <float>
- The area of the detail texture that should constitute this sprite. See Detail props#sprites.