Env instructor hint: Difference between revisions
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Note:env_instructor_hint currently cannot display more than one hint at the same time.
ThaiGrocer (talk | contribs) (Initial addition of info.) |
ThaiGrocer (talk | contribs) |
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==Entity Description== | ==Entity Description== | ||
{{note|env_instructor_hint currently cannot display more than one | {{note|env_instructor_hint currently cannot display more than one hint at the same time.}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 18:46, 12 January 2010
Entity Description

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity
- The entity to show this hint on top of. The entity used must exist on the client, info_target_instructor_hint can be parented to server only entities for this purpose.
- Positioning
- Either show at the position of the Target Entity. Or show the hint directly on the hud at a fixed position.
- Allow invisible target
- Do we allow the hint to follow entites with nodraw set?
- Caption
- The text of your hint.
- Caption Color
- The color of the caption text
- Force caption
- Do we show the caption text even if the hint is occluded by a wall?
- Onscreen Icon
- The icon to use when the hint is within the player's view.
- Offscreen Icon
- The icon to use when the hint is outside the player's view.
- Show offsreen
- When the hint is offscreen, do we show an icon and arrow?
- Bound Command
- If using 'show key bindings' for the onscreen icon, this field should be the command we want to show bindings for
- Icon Height Offset
- A height offset from the target entity's origin to display the hint
- Size Pulsing
- The icon size can pulsate
- Alpha Pulsing
- The icon alpha can pulsate
- Shaking
- The icon can shake
- Timeout
- The automatic timeout for the hint. 0 will persist until stopped with EndHint.
- Display Range
- The visible range of the hint. 0 will show it at any distance.
- Show on First Sight
- When the player first sees it, it will automatically show for them.
Flags
There are currently no flags.