Source 2006: Difference between revisions
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; [[mat_dxlevel|DirectX 9 Shader Model 3]] | ; [[mat_dxlevel|DirectX 9 Shader Model 3]] | ||
: Unlocks greatly improved shader performance. | : Unlocks greatly improved shader performance. | ||
; [[Detail Props#Shapes|Detail prop shapes]] | |||
: Improved detail sprites that sway in the breeze and bend away from nearby players. | |||
== Availability == | == Availability == |
Revision as of 12:53, 3 January 2010
The Episode One engine branch was released in 2006 with Half-Life 2: Episode One. It was obsoleted by the Orange Box branch. It requires the original HL2 'branch' of Source to operate.
Features
New since Half-Life 2:
- High Dynamic Range rendering
- A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
- Phong shading
- Diffuse reflections for skin and other roughened surfaces.
- Facial animation upgrades
- More detail and intenser shapes for close-up performances.
- DirectX 9 Shader Model 3
- Unlocks greatly improved shader performance.
- Detail prop shapes
- Improved detail sprites that sway in the breeze and bend away from nearby players.
Availability
- Half-Life 2: Episode One
- Counter-Strike: Source
- Half-Life 2: Deathmatch
- Half-Life 2: Lost Coast
- Source SDK Base
Gamecode for this branch is included in the Source SDK.