Source 2006: Difference between revisions

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; [[mat_dxlevel|DirectX 9 Shader Model 3]]
; [[mat_dxlevel|DirectX 9 Shader Model 3]]
: Unlocks greatly improved shader performance.
: Unlocks greatly improved shader performance.
; [[Detail Props#Shapes|Detail prop shapes]]
: Improved detail sprites that sway in the breeze and bend away from nearby players.


== Availability ==
== Availability ==

Revision as of 12:53, 3 January 2010

The Episode One engine branch was released in 2006 with Half-Life 2: Episode One. It was obsoleted by the Orange Box branch. It requires the original HL2 'branch' of Source to operate.

Features

New since Half-Life 2:

High Dynamic Range rendering
A simulation of brightness values outside computer monitors' actual range, and of aperture adjustment.
Phong shading
Diffuse reflections for skin and other roughened surfaces.
Facial animation upgrades
More detail and intenser shapes for close-up performances.
DirectX 9 Shader Model 3
Unlocks greatly improved shader performance.
Detail prop shapes
Improved detail sprites that sway in the breeze and bend away from nearby players.

Availability

Gamecode for this branch is included in the Source SDK.