Texture: Difference between revisions
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==Utilities== | ==Utilities== | ||
* [http://nemesis.thewavelength.net/index.php?c=154#p154 | * [http://nemesis.thewavelength.net/index.php?c=154#p154 VTFPhotoshop Plugin]— Great tool for photoshop users. | ||
* [http://nemesis.thewavelength.net/index.php?c=149#p149 VTFEdit, VTFLib]—Common source tool. | * [http://nemesis.thewavelength.net/index.php?c=149#p149 VTFEdit, VTFLib]—Common source tool. | ||
* [[VTFTool]]—This tool is used for easy conversion of TGA to VTF or VTF to TGA. | * [[VTFTool]]—This tool is used for easy conversion of TGA to VTF or VTF to TGA. |
Revision as of 10:47, 15 October 2005
A texture is an image used to comprise a material in the Source Engine. Textures are generally created as TGA files, and then converted to VTF format for reference by the game and VMF.
Shaders can be applied to the Texture using materials.
Valid Dimension |
---|
(Pixels) |
16 |
32 |
64 |
128 |
256 |
512 |
1024 |
2048 |
Utilities
- VTFPhotoshop Plugin— Great tool for photoshop users.
- VTFEdit, VTFLib—Common source tool.
- VTFTool—This tool is used for easy conversion of TGA to VTF or VTF to TGA.