Talk:Primitive: Difference between revisions

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AKA, they shap ALL parts to the grid.
AKA, they shap ALL parts to the grid.


this crashes compiling due to a paradoxal brush. (imagine an L shape. it needs 2 brushes. this does it in one)
this crashes compiling due to a paradoxal brush.
 
[[File:PARADOXAL!_D=.png]]


help? :S [[User:Kizzycocoa|Kizzycocoa]] 21:16, 1 December 2009 (UTC)
help? :S [[User:Kizzycocoa|Kizzycocoa]] 21:16, 1 December 2009 (UTC)

Revision as of 14:58, 1 December 2009

Not clear on the actual definition of a primitive as it relates to hammer, so I just slapped something up. Also, it seems that either Primitive or Primitive object would be the better place for a definition of primitive. Why have it plural? Demented 12:18, 2 Jul 2005 (PDT)

fixed it up a bit and replaced the images. Hope you dont mind. Angry Beaver 12:17, 1 Apr 2006 (PST)
Not at all. Jupix 12:20, 1 Apr 2006 (PST)

It sure would be nice if Valve added a 3dsmax type Geosphere primitive..I think vphysics would be much happier then—ts2do 21:39, 1 Apr 2006 (PST)

blocky cilinder/other shapes

for some reason, the cilinders I make are VERY blocky. AKA, they shap ALL parts to the grid.

this crashes compiling due to a paradoxal brush.

PARADOXAL! D=.png

help? :S Kizzycocoa 21:16, 1 December 2009 (UTC)