UnlitGeneric: Difference between revisions
Jump to navigation
Jump to search
TomEdwards (talk | contribs) |
TomEdwards (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
{{note|If this shader is being used on a [[model]], you must specify <code>[[$model]] 1</code>.}} | {{note|If this shader is being used on a [[model]], you must specify <code>[[$model]] 1</code>.}} | ||
== Parameters == | |||
; <code>$receiveflashlight 1</code> | |||
: Allow the player's flashlight to illuminate the material. Used on [[detail prop]]s. | |||
== Supported effects == | == Supported effects == |
Revision as of 15:14, 11 November 2009
UnlitGeneric
draws an albedo without any lighting (e.g. a menu background or pitch blackness). It accepts only the most rudimentary of VMT commands.
Parameters
$receiveflashlight 1
- Allow the player's flashlight to illuminate the material. Used on detail props.