Talk:VERTEX BUFFER SIZE: Difference between revisions
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: Solution: run VVIS. ;-) --[[User:Cargo Cult|Cargo Cult]] 14:46, 24 Jul 2005 (PDT) | : Solution: run VVIS. ;-) --[[User:Cargo Cult|Cargo Cult]] 14:46, 24 Jul 2005 (PDT) | ||
I'm having the "too many verts" issue at the moment. The funny thing is it only happens when a flashlight is turned on on certain areas of the map... No flashlight, no problems.. grr.--[[User:P1cwh0r3|P1cwh0r3]] 11:54, 6 November 2009 (UTC) |
Revision as of 04:54, 6 November 2009
even with quick VIS I still go a "too many Verts for a dynamic vertex buffer (54719>49152) Tell a programmer to up vertex_buffer_size"
I have seen people hit this limit on CS:S etc, but the overriding themes contained within the map is extremly poor optimsation, please use basic optimisation techniques like proper usage of func detail. For more detail on proper optimisation visit my discussion page for a usefull link ^Ben 12:52, 24 Jul 2005 (PDT)
This is also problematic in Garry's Mod. Several Garry's Mod mappers don't use VVIS when compiling, and as a result, the game crashes, and the engine asks you to change VERTEX_BUFFER_SIZE. --TheJ89 14:40, 24 Jul 2005 (PDT)
- Solution: run VVIS. ;-) --Cargo Cult 14:46, 24 Jul 2005 (PDT)
I'm having the "too many verts" issue at the moment. The funny thing is it only happens when a flashlight is turned on on certain areas of the map... No flashlight, no problems.. grr.--P1cwh0r3 11:54, 6 November 2009 (UTC)