$detail: Difference between revisions
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$detailblendmode 0 | $detailblendmode 0 | ||
There is also <code>detail\wood_detail_01</code>, but no stock material seems to use it. | <s>There is also <code>detail\wood_detail_01</code>, but no stock material seems to use it.</s> | ||
The below parameters come from <code>models\props_forest\LadderWood.vmt</code> | |||
It is the <b>only</b> Valve Stock texture VMT file to use this particular detail texture. | |||
Because the detail texture (<code>detail\wood_detail_01</code>) is a high resolution (<code>1024x1024</code>), the <code>$detailscale</code> is lower than the others. With the exception of '''<code>rock_detail_01</code>'''. | |||
$detail detail\'''wood_detail_01''' | |||
$detailscale 2.563 | |||
$detailblendfactor .8 | |||
$detailblendmode 0 | |||
{{otherlang:en}} | {{otherlang:en}} | ||
Revision as of 08:37, 13 October 2009
$detail specifies a grayscale texture with which Source will add high-resolution detail when the material is viewed up close, by darkening the albedo appropriately. It is very effective for increasing the apparent resolution of a texture, and was used extensively in Episode Two.
Syntax
$detail <texture>
You will probably want to use at least $detailscale (see below) as well.
Additional parameters
$detailscale <float>- Fits the detail texture onto the material the given number of times. Generally around 7 or 8 for a 128px detail texture; default is 4.
$detailblendfactor <normal>- Intensity of the detail's darkening of the albedo. Effectively an
$alphavalue. $detailblendmode <bool>- Enable to make the detail texture darken the albedo more.
$detailtint "<RGB matrix>"- Modifies the colour of the detail texture.
$detailframe <int>- The frame to start animated detail texture on. Requires DX9.
$detail_alpha_mask_base_texture <bool?>- Todo: WhenRequires DX9.
$detailalpha is 0, don't blend with$basetexture?
Valve's detail textures
Valve's stock detail textures (available in OB only) are best used with the following pre-configured values:
$detail detail\noise_detail_01 // e.g. for brickwork, concrete... $detailscale 7.74 $detailblendfactor 0.8 $detailblendmode 0
$detail detail\metal_detail_01 $detailscale 4.283 $detailblendfactor .65 $detailblendmode 0
$detail detail\rock_detail_01 $detailscale 11 $detailblendfactor 1 $detailblendmode 0
$detail detail\plaster_detail_01 $detailscale 6.783 $detailblendfactor .8 $detailblendmode 0
There is also
detail\wood_detail_01, but no stock material seems to use it.
The below parameters come from models\props_forest\LadderWood.vmt
It is the only Valve Stock texture VMT file to use this particular detail texture.
Because the detail texture (detail\wood_detail_01) is a high resolution (1024x1024), the $detailscale is lower than the others. With the exception of rock_detail_01.
$detail detail\wood_detail_01 $detailscale 2.563 $detailblendfactor .8 $detailblendmode 0
