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$basetexture models\infected\common\military_national_guard\common_military_upper_01 | $basetexture models\infected\common\military_national_guard\common_military_upper_01 | ||
} | } | ||
} | } | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 01:24, 23 September 2009
Patch
is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include
- The base material from which to inherit.
Note:The complete path is required, including
materials\
and.vmt
.insert
- The parameters to add, inside
{
and}
. Those that already exist are overridden. Tip:
<parameter> ""
can be used to remove an established value.replace
- The parameters to replace, inside
{
and}
. - Todo: Check if this is Orange-Box only. Seen in TF2.
Patch
's only limitation is that it cannot change a material's shader.
Example
patch { include materials\models\infected\common\common_infected_shared.vmt insert { $basetexture models\infected\common\military_national_guard\common_military_upper_01 } }