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:The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <code>}</code>. Those that already exist are overridden. | :The [[:Category:List of Shader Parameters|parameters]] to add, inside <code>{</code> and <code>}</code>. Those that already exist are overridden. | ||
:{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | :{{tip|<code><parameter> ""</code> can be used to remove an established value.}} | ||
;<code>replace</code> | |||
:The [[:Category:List of Shader Parameters|parameters]] to replace, inside <code>{</code> and <code>}</code>. | |||
:{{todo|Check if this is Orange-Box only. Seen in TF2.}} | |||
<code>Patch</code>'s only limitation is that it cannot change a material's [[shader]]. | <code>Patch</code>'s only limitation is that it cannot change a material's [[shader]]. | ||
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$basetexture models\infected\common\military_national_guard\common_military_upper_01 | $basetexture models\infected\common\military_national_guard\common_military_upper_01 | ||
} | } | ||
} | } | ||
[[Category:List of Shaders]] | [[Category:List of Shaders]] |
Revision as of 17:41, 22 September 2009
Patch
is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include
- The base material from which to inherit.
Note:The complete path is required, including
materials\
and.vmt
.insert
- The parameters to add, inside
{
and}
. Those that already exist are overridden. Tip:
<parameter> ""
can be used to remove an established value.replace
- The parameters to replace, inside
{
and}
. - Todo: Check if this is Orange-Box only. Seen in TF2.
Patch
's only limitation is that it cannot change a material's shader.
Example
patch { include materials\models\infected\common\common_infected_shared.vmt insert { $basetexture models\infected\common\military_national_guard\common_military_upper_01 }
}