Skinning: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Making it get some attention... Lol.)
mNo edit summary
Line 6: Line 6:


[[Shader_Types_and_Parameters|Shaders]] can be applied to the skin or [[Texture]]
[[Shader_Types_and_Parameters|Shaders]] can be applied to the skin or [[Texture]]
Current Textures and Skin sizes are:
* 16 pixels
* 32 pixels
* 64 pixels
* 128 pixels
* 256 pixels
* 512 pixels
* 1024 pixels
* 2048 pixels
Only those sizes are currently usable in hl2 engine.
'''Examples'''
* Example1: 512 by 512
* Example2: 512 by 1024





Revision as of 10:45, 15 October 2005

Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Stub

This article or section is a stub. You can help by expanding it.

Skinning is applying a texture to a Unwrapped model. This adds color, texture and looks to a model.

Shaders can be applied to the skin or Texture


Utilities